Week 1.2
Karl Kane Lecture
Looking at things
Design now (a provocation)
modernism
- objectivism
- universal type face
- fix the world and make everyone equal
b- consumerism use/exchaneg value
- What is autebtic? - It is authentic, I can prove it
postmodern
- reletivism
- a rejection of modernism
- who are you to say whats wrong and right, whatever works for you.
- sign value - symbolic representation
- Your authenticity is as good as mine
third space/altermodern
- critical realism?
- consumerism - experience/transformation
- On balance, what is more authentic to me and others?
Theory of cultural formation: R. Williams
Dominant culture: consumer capitalism
archaic > residual > domiant
archaic - traditional rituals
capitalsim - ill absord your technique, do it up and sell it back to you.
What can we observe (re) emerging in this third space?
Emphasis on tangiable experiences
Immersion: sense, think, touch, act, feel tangiable benefits..
(gone from selling symbols to experiences E.g Nike selling icons > Nike
Individual transformationas product
The customer is the product
Two-Way dialogue
Social dissemination, conversation, audience or user inout and participation, rapid decline of interruption advertising...
Social Responsibility
"triple bottom line": planet, people, profit. Causes and effects, concern, mindfulness.
Provenance
- Is origin.
- Local v internatinal
- Conconsious consumption
Rational tings - sign value
Consumer Citizen
- Social, connected, active consumers
- Blurring or socia realms
Authenticity
- Facts, truth, genuiness, honesty, transparency, directness, sincerity, concer, mindfulness, real.
- E.g Wellington vege markets - Being apart of a community, feeling good, less isolated, food tastes better.
Elements of Authenticity - David Boyle
real means...
- etical
- honest
- simple
-unspun
- sustainable
- beautiful
- rooted
-three dimensional
- human
Shanon & Weaver (1949)
Producer (sender) source <> transmitter <> signal <> recivever <> destination Consumer (reciever)
noise source
A Starting Place
Is user-centred design central to these changes?
- Facilitate
- Persude
- Guide - e.g consumers still having brick phones and companies acknowledging that.
- Inform
Class
Notes on Ella's idea:
Designing for the impaired/autism
Rules of design - non verbal ques
Designing for autism - rules that will be benefically for everyone
Non stressful for everyone to look at, feel, smell
User friendly
Creating a fair routine
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